

Freeze Tag is probably my favourite anyway just because it seemed to encourage team play a bit more. If it’s the greatest multiplayer mode ever I apologize. Furthermore I regularly had trouble finding players to fill a public lobby, to the point that I’ve not actually played Clan Arena yet despite my best efforts. The modes are amusing but very retro (meaning overused and not particularly inspired), only saved by the inclusion of Demon Runes that transform you into powerful versions of several demons like the Revenant or Baron of Hell that at least add a twist to the gameplay. Two days after release and every match I played had several players already at Level 30 or over, which I’d have thought was mathematically impossible. This is topped off with two different combos of these modes.įor starters a lot of the fun of multiplayer was sapped out for me by the usual online problem: too many players being too good at it too fast. There are six main modes comprising Team Deathmatch, Domination, Warpath (moving capture point), Soul Harvest (collect tokens from dead players), Freeze Tag (freeze enemies and thaw friends), and Clan Arena (eliminate the enemy team). I’m going to be honest here, with the multiplayer I had more fun in the Beta than the final release and there were a lot of folks who didn’t even like that.

While the maps aren’t ever too big or too open and at heart it’s still a slightly evolved corridor shooter Doom knows what it’s doing and stays fun all the way. Maps are regularly non-linear, with several different path options and a lot to find in-between.
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Importantly id Software (old and new) realize that it can’t just be wall-to-wall action, you have to have a breather between fights and there’s rather a surprising amount of exploration to do that in.
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Likewise the parkour aspect, which is basically just jumping and mantling, not only gives a real sense of verticality but allows a wonderful sense of free movement during combat… and certain enemies will even be able to counter that! The brutal and much advertised Glory Kills at first seem unnecessary then quickly become both amusing (targeting a specific limb from varying angles creates wildly different takedowns) and hugely helpful since it nets you much-needed health and ammo in the middle of a firefight. The action is made even better by the various systems pinning it. You have to start worrying about taking out certain enemies first, picking up health and ammo, dodging, using power-ups or your best weaponry effectively, you really have to think on your feet and it’s satisfying as Hell. As new monster types slowly get metered out – a Hell Knight here, a Mancubus there – the combat actually gets tactical. At the start with simple Imps and zombie soldiers there’s little threat and you can just leisurely stroll around and pick them off, but at the same time you’re learning the rules. What seems at first to be deceptively simple arcade-y run-and-gunplay actually has a lot going for it, and the learning curve is so carefully implemented I nearly didn’t realize it was there at all. Only truly special games do that to me and Doom is now among their number. Walks in the warm sunshine and fresh air became a desperate desire to get home and play Doom. Then I found myself missing it when I wasn’t playing. It was all quite simple fun – run, shoot, grab health and ammo, click ‘Melee Attack’ when an enemy glows to rip his arm off and beat him to death with it, predictable stuff. Gameplayįor the first few levels I didn’t think the gunplay in Doom was that special. Doom is just pure action and entertainment all the way through, but that does leave what story there is feeling like an afterthought, and there’s absolutely no connection to Doom 3. Wolfenstein: The New Order got away with it, Doom wouldn’t have. It’s good to see that id Software realizes that people don’t come to Doom for high drama, epic storytelling and overlong cutscenes, they just want to shoot demons. It’s happily kept quite subtle, with only a few story moments in-game and a lot of the backstory confined to collectable logs. There is a story about the Union Aerospace Corporation (basically the id Software version of Aliens’ Weyland-Yutani) trying to exploit Hell for energy, a plan which couldn’t possibly go wrong, and the efforts of a cyborg woman named Olivia Pierce to open the door to Hell permanently. Even the original Doom has a longer gap between starting and shooting.

No preamble, no text, Dave The Unnamed Doom Marine wakes up on a slab and starts shooting zombies immediately. The first big shock comes in the first few seconds as Doom literally throws the player straight into the action.
